Update 25 Patch Notes

August 18, 2015

Update 25 contains some of the biggest changes to Meridian 59’s codebase since the game’s open sourcing in 2012. The server’s “line of sight” code has been rewritten and the server now computes line of sight using the same BSP tree calculations done by the client. This means that all of the “LoS issues” bugging […]


Update 24 Patch Notes

July 21, 2015

The focus leading up to July’s update has been to revamp the quest system, which has long been an annoyance for players. The quests were given as text only meaning the player could log out and forget the task they were meant to complete, most quests had no indication of the time remaining, and players […]


Update 23 Patch Notes

June 9, 2015

This is more of a mini-update focusing on bug fixes and a revamped build process for the codebase. The build process changes will allow developers to work on the game more easily, and means any new devs interested in working on the game will find the initial setup and learning process a lot simpler. The […]


Meridian 59 Tools – GitHub Repository

June 3, 2015

For any potential contributor, the first tool they will encounter when deciding to help with the project is GitHub. GitHub is a web-based service for hosting git repositories, which allows multiple users to work on the same codebase together. This is the service we use for handling version control, pull requests (submissions from contributors) and […]


Update 22 Patch Notes

May 25, 2015

It’s the end of the month again which means it’s time for us to update. Last month’s update was well received by players, and was even mentioned in articles on a few gaming sites. We still aim to bring back the Necromancer scenario that was fixed up in Update 21, however this month most of […]


Meridian 59 Tools – Room Editor Fixed!

May 25, 2015

Hey all, This is the first in what will be a series of posts dedicated to the tools involved in Meridian development, explaining how they work and how to use them and where applicable, what we’ve done to improve them. These posts are intended both to help current volunteer devs learn more about the tools, […]


Update 21 Patch Notes

April 21, 2015

The April update is here! We missed a post for update 20 but you can read the changelog here: https://openmeridian.org/forums/index.php/topic,480.0.html and also about hotfixes to update 19 here: https://openmeridian.org/forums/index.php/topic,454.msg2674.html#msg2674.   Although this update is mostly infrastructure changes, there are still a few inclusions for players to get excited about. We’ve added some improvements that have […]


Update 19 Patch Notes

February 24, 2015

Update 19 (milestone 1.0.9.0) Patch Notes  It has been just over a month since the last major update (https://openmeridian.org/forums/index.php/topic,416.0.html) which was quite heavy on the infrastructure changes with the promise of future new content. This update makes good on that promise with some long-awaited changes and also a brand new game mode for building and […]


Update 13 (1.0.3.0) Patch Notes

October 12, 2014

Changes —————- – MySQL database code refactored; more info on what kind of data will be available will be given in the near future. – Improved the log messages for Admin and DM say commands in the GodLog. – Fixed some errors with Guild info being sent to unguilded players. – Fixed errors that occur […]


The winds of change…

September 22, 2014

Hello everyone,   As some of you have relentlessly pointed out in the past, our team thus far–though doing some amazing things–has had some serious problems with our communication both internally and externally, our decision making processes, and a host of other smaller issues. We have needed clear definitions and restrictions since our inception, and […]