General Changes
- Add code to lower flags to half-mast for mourning.
- Re’xeochicatl now casts reflection instead of apparition.
- Zi’xeochitatl now has a permanent invisibility effect.
- Add a dm command ‘dm turn off pk’ to disable PvP on the current screen for an hour.
- Remove enfeeble and dement from thrashers.
- Thrashers will now drop slightly more shillings, and will also drop red mushrooms and emeralds.
- Line of sight code now checks several points of an object to give more accurate results.
- Lowered server-accepted field of view for player attacks/spells from 180 degrees to 100 degrees.
- Add two new masks: stone troll and dusk rat.
- Added golden and acid arrows (currently event drops only).
- Weight/bulk lowered for inkies, BDS, firesand, solagh, uncut seraphym and yrxl sap.
- Monsters in Castle Victoria can now use the doors to the mini-rooms again.
- Castle Victoria will now disallow attacks between different areas of rooms, i.e. between the separate upstairs sections and between the main room and the four mini-rooms.
- Character creation will now give the user an hour to create a character before timing out, up from 10 minutes.
- Flagpole troop generation improved – at least one soldier will now always be present when a player enters a screen.
- The temporary angel status will now change the player’s own dot/line (in their minimap view) to light-blue.
- Add ‘delete post’ button to newsglobes to allow users to delete their own posts (must be within 1 hour of posting). DMs can remove any post from any globe.
- Misc performance improvements.
Spell Changes
- Lowered death rift reagent cost from 6 dark angel feathers to 4.
- Cast timers removed from detect invisible, free action and eagle eyes.
- Added a small vampiric drain effect to unholy touch. Undead monsters are immune to this effect.
- Room enchantments which cause damage (Heat Shal’illebane and Qorbane) will now display damage numbers.
- Heat can now be cast in towns.
- Added a setting to allow Death Rift to be cast by angeled players.
- Sporeburst hold time is now comparable to the hold spell itself, lasting for 3-6 seconds rather than 5-8.
- Sporeburst cloud hold chance is now dependent on spellpower, with a base chance of 40% plus half the spellpower it was cast at. The clouds attempt to hold a player multiple times as they walk through, so players may still be held most of the time.
- Spellbane now works the same way as a hinder spell, and lowers the success chance of any spell cast in its radius.
- Spellbane meditate ratio increased from 30 to 50.
- ETs and reflections now behave correctly if the victim or caster phases or logs out. If a victim logs out or phases while being chased by an ET, it will disappear or phase too but return when the victim does. If the caster logs or phases, their ETs will be dispelled.
Bug Fixes
- Disallow more rooms from being used in survival arena due to room issues.
- Cleaned up Tos Main Gate and Sandy Shores of the Great Ocean maps.
- Fix NewHold server-crashing issues when an object tries to hold itself.
- Fix monster reflection animations.
- Fix Set/Loadout handling of spell-items (potions, wands and scrolls). Loadout will now attempt to match the number of stacks and the number of charges in each stack when replenishing the user’s inventory.
- Casting Shal’illebane will no longer automatically flag the caster as an outlaw.
- Deaths caused by room enchantment damage will be correctly attributed to the caster.
- Line of Sight issues preventing some guild hall chests from being accessed have been fixed.
- Feign Death will no longer occasionally drop items inside walls.
- Lighting effects will now be correctly removed when a light source switches off during the day (e.g. lamps in Tos streets.)
- Bow firing animation fixed on Evil Twins and reflections.
- Fixed some broken monster ET/reflection animations.
- Logging an enemy soldier will now correctly adjust the shield ranking of both combatants when the victim takes a penalty. Only the last player to attack the victim will gain rank.
- Fix NPC necromancer troops not displaying their soldier shield.
- Raza mausoleum will no longer spawn hundreds of mummies.
- Fixed the bug preventing some screens from spawning monsters.
- Fixed rare ‘missing resource’ box on room creation.
- Fixed LoS issues with Earthquake and other multiple target spells that were preventing them being cast on one target not visible to the caster.
- Using Death Rift and logging off/phasing before reaching a safe zone after leaving the Underworld will no longer result in the player being teleported back to UW.
- Fixed bug preventing evil twins from being attacked if the caster enters a safe zone. ETs will now be dispelled if the caster is no longer on a screen where they can be attacked.
- Fixed a bug that delayed players being logged off for a few seconds if too much data was being sent from the client during logoff.